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theorder

The Order: 1886

 

Part One

Vince:
So I just had a go at The Order 1886 and what grabbed me the most were the graphics and the lack of HUD, like the HUD, nothing around the edges of the screen really gets me because it just feels so immersive. The first time this was shown to the public was last E3 and a little snippet was shown. What has changed since then?

Gavin:
Well we’ve got playable code for you, for a start [laughs]. The game has come on leaps and bounds. I mean the theme, the energy, the vision that Rue and the guys brought to it is there, but its now realised in a manner that you can sit and you can play it. We’ll have, um… Not only do we have the shooting element, but we’re trying to subtly tell you a story with the bits and pieces that you find in game, so occasionally you’ll come across a map or various items and these are helping you to piece together what’s happening within this world. Again, I can’t tell you too much because I don’t want to give to much away, but this segment within White Chapel is instrumental to the overall game as it plays out.

Vince:
Is any of this game based on actual historic events at all or is this completely in its own universe?

Gavin:
It is an alternate 1886 so there are elements that you’ll see later in the game where if you look into it there was an event of the nature, but we have creative licence where we’re playing, we’re toying with it. Yep.

Vince:
With he designs of pretty much the maps and the weapons and stuff how did you go with the whole steam punk theme?

Gavin:
We’re not calling it steam punk.

Vince:
No? What are you calling it?

Gavin:
It’s not that we’re trying to distance ourselves from it and we do not have a term, but we don’t want to quite pigeon hole ourselves within the steam punk bracket. It’s again, it’s kind of wish-washy for me to say it’s not steam punk and not give you an answer, but we… no it’s not a steam punk [laughs].

Vince:
Well one thing that I did notice in the through that I got, you had all the weapons which all seemed pretty logical and then the guy got hit and he had a little sip out of his flask. Is that like a little Wolverine in a flask? What is that?

Gavin:
That’s what we’re calling “black water”. Now, black water, again, will be instrumental to the overall theme and the game in itself, but let’s just say that The Order, themselves, have longevity; prolonged life. They’re not immortal, but they have prolonged life which means this black water can aid the healing process, again, throughout the next few month we’ll be detailing that a little bit more as we go.

Vince:
Can you give us any insight into the possibility of multi-player?

Gavin:
No multi-player in our game.

Vince:
No multi-player?

Gavin:
No. We’re focusing on the single player experience. We’re focusing on the narrative experience at this point in time. We want people to feel like there is a lager world that… I mean, you’ve seen it with Star Trek and Star Wars there’s a Wiki built behind this. We want to make sure that people hit our Wiki when we develop this a little later. We want people to look into the 1886 period – the Victorian era. We want our community to feel that it’s exciting enough for them to go back and research these characters.

Vince:
Any specific release date set yet or…?

Gavin:
Feb. 20th is the date. Yep.

Vince:
Fantastic. Well thank you for that…

Gavin:
No worries.

Vince:
…that has been very enlightening. I am looking forward to it coming out. I love that game, I reckon it’s fantastic. Thank you.

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