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king_of_thrill

King of the Thrill

Part One

Ryan
So I’m here at TGS 2013 with Freida and Ylva. Um, what’s it like being in Tokyo? You guys are both from Sweden. Have you been before? Is it different?

Ylva:
This is my first time, but she lived here.

Freida:
Yeah I lived here for two years, and that was 2 years ago so it’s nice being back again.

Ryan:
How was the reception of your game? We’re looking at king of the thrill. How is the reception of the Japanese people?

Ylva:
Very enthusiastic, I would say. And they think it’s a very new game, and a new kind of type.

Freida:
Yeah they seem to like the idea of playing with your phone as the device.

Ryan:
So why don’t we talk a little bit about the game, so it’s made by you, what were your roles creating the game?

Ylva:
I was the producer and lead animator.

Freida:
I was the lead artist.

Ryan:
Alright, and so what it it’s kind of like king of the hill, and you use your smart phone and go to a website, type in your name and you can control it. Have you done anything like that? Was it kind of difficult to do?

Ylva:
It was our first serious project, and we couldn’t have done it without one of our team-mates Simon. He was the lead technical and he knew everything to do with the network, and with the smartphone and everything. He was basically doing everything with the programming, and he really lifted up and made this possible.

Freida:
It’s been really great to work with this, because we both have been working with our art styles, and we have been able to work with that anyway that we couldn’t have before we came to this university.

Ryan:
I wanted to talk a bit about how is the country of Sweden, the government, are they very supportive of developers like you, and like university of game design and stuff? Are there grants, are there a lot of courses you can do or…?

Ylva:
Yeah! I would say that it’s pretty simple to start a company and start making indie games at this point of time, and we have several different types of universities that offer game design, and education and courses and stuff. So I would say it’s pretty simple.

Ryan:
Do you feel the same way?

Freida:
Yeah I think it’s very successful because there’s a lot of students who came out from the university and either start working at already existing big companies or start up their own businesses and so there’s a lot of successful students.

Ryan:
So, is your game available to play now, or is it being released at a later to the public?

Ylva:
No not right now.

Freida:
We haven’t decided a release date yet but it’s definitely on the move.

Ryan:
Alright. Thank you very much.

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